Counter-Strike 2,
Quantified.
Player & team ratings, calibrated match forecasts, and a public paper-betting track record — all built on demos we parse ourselves, never scraped stats. One honest dataset, measured in the open.
Upcoming matches
One immutable, model-attributed forecast per match · all tiers
Top players
CQR — opponent-adjusted · eligibility-gated
Top teams
Team CQ — Elo backbone + roster quality + form
Why CounterQuant is different
Most CS2 sites re-publish scraped numbers. We rebuilt the data layer from the ground truth of the game server — and we show our work.
Parser-first data
Every stat comes from demos we parse ourselves into clean gold tables — never scraped, never mixed.
509+ leak-free features
Point-in-time strength, form, economy, map-pool and head-to-head — computed from only what was known pre-match.
Honest, calibrated models
The GESUS family forecasts every match with per-tier AUC reported plainly — the ~0.70 ceiling stated, not hidden.
Immutable & public
Each prediction is frozen at creation and settled in the open — wins and losses both on the public ledger.
Check the ledger. Read the paper.
The full whitepaper, the tiered-disclosure transparency framework, and an honest account of every way the system could fail.
CS2 Servers
Bot training & development infrastructure.