UTILITY v2 DEPLOYED
Utility Dominance · Gradient Boosting

Flashbangs win rounds. UTILITY measures who controls them.

AUC
0.649
held-out test set

About this Model

UTILITY predicts round-level win probability from utility usage data extracted from CS2 demos: flash assists, smoke screens deployed, grenade damage, and molotov/incendiary usage. AUC 0.649 on held-out rounds. The v1→v2 improvement (+0.12 AUC) came from a single critical fix: using team_elo_history.elo_before (per-match Elo, no leakage) instead of the static current Elo snapshot. UTILITY produces a round-win-lift estimate — how many additional rounds does superior utility win per map?

Top Feature Drivers

Team Elo differential (per-match) 34%

Baseline quality; fixed v1 leakage with elo_before

Flash assist differential 24%

Flash-facilitated kills gap — key utility metric

Grenade damage advantage 19%

HE + molotov chip damage edge

Smoke coverage ratio 14%

Screens per round — site control proxy

Utility efficiency score 9%

Damage + assists per dollar of utility spent

Feature importances reflect normalized split gain across the training set. Values are approximate — the model uses all features simultaneously.

How to Interpret

UTILITY team rating is a 0–100 percentile score relative to all teams in the DB. A score of 75 means this team uses utility better than 75% of CS2 pro teams. The round-win-lift estimate shows the expected additional rounds won per map purely from utility advantage — typically 0.5–2.5 rounds per map for significant edges.

No settled predictions recorded for this model yet.

Live Performance

No live predictions recorded yet.

Selector Role

Sub-model — utility edge feeds into TITAN ensemble.

Version History

v1 2026-Q1

AUC 0.529 — leaked static Elo as feature

v2 2026-Q2

Fixed to team_elo_history.elo_before; AUC 0.649 (+0.12)

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