MATCHES / #2395211
HLTV
T2 · BO3 CS2 · 2026-06-20 FINAL
GenOne
GenOne
CHALLENGER
0 : 2
SERIES COMPLETE
100 Thieves
100 Thieves
WINNER

Prediction breakdown

✗ WRONG CALL
GenOne 86% 100 Thieves 14%
WHY — TOP FEATURE DRIVERS (SHAP)
Ensemble mean +0.857
PHANTOM +0.394
PHANTOM confidence +0.185
SHADOW BET 19.1u @ 2.817 → -19.1u half-Kelly sizing · paper only
ALL MODEL PREDICTIONS
ORACLE v2 GenOne 85%
PHANTOM v2 GenOne 94%
NEXUS v2 GenOne 58%
TITAN v2 GenOne 86%

OUTCOME PROBABILITY

86%
GenOne
MODEL ODDS
0.86
BET ODDS
2.817

Veto simulation & map probabilities

BO3 BAN/PICK SIM
vertigo 29% GenOne
ancient 38% GenOne
overpass 41% GenOne
mirage 38% GenOne
inferno 42% GenOne
anubis 59% GenOne
dust2 46% GenOne
nuke 47% GenOne
Each side bans its worst maps, picks its best — simulated 10,000×.
PLAYED SERIES — MAP RESULTS
dust2 7 – 13 100 Thieves took the map.
inferno 6 – 13 100 Thieves took the map.
Side

GenOne

GenOne
Player KDA Rating
MVP bL4SEZ
23 30 5 0.82
Keoz
23 31 10 0.81
Brooxsy
20 32 11 0.78
15 26 7 0.70
Djoko
20 33 7 0.68

100 Thieves WIN

100 Thieves
Player KDA Rating
MVP rain
36 20 13 1.60
38 18 7 1.56
sirah
30 20 8 1.35
24 20 9 1.19
poiii
27 27 16 1.11

GenOne

GenOne
PlayerKDA Rating
Keoz
14 15 5 1.01
Djoko
13 17 4 0.93
bL4SEZ
11 13 3 0.81
Brooxsy
9 16 6 0.70
Chucky
3 12 5 0.46

100 Thieves WIN

100 Thieves
PlayerKDA Rating
rain
20 11 5 1.66
sirah
14 8 3 1.35
dev1ce
16 10 5 1.34
poiii
15 13 8 1.19
Ag1l
9 9 5 1.06

GenOne

GenOne
PlayerKDA Rating
Chucky
12 14 2 0.96
Brooxsy
11 16 5 0.87
bL4SEZ
12 17 2 0.83
Keoz
9 16 5 0.61
Djoko
7 16 3 0.42

100 Thieves WIN

100 Thieves
PlayerKDA Rating
dev1ce
22 8 2 1.80
rain
16 9 8 1.53
sirah
16 12 5 1.35
Ag1l
15 11 4 1.32
poiii
12 14 8 1.02

Win probability by round —

RECONSTRUCTED POST-MATCH
Cyan = GenOne · Magenta = 100 Thieves. Each point = that team's win % after the round ended. Hover for round score.
Economy discipline is the single strongest in-game predictor — full-buy vs eco collapse shows as steep drops.
⬡ Reconstructed post-match from validated V4 demo data. Probability resets at 50–50 at the start of each half.